Category: Shader
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Building a holographic card with the MRTK Standard Shader
How to use the Mixed Reality Toolkit (MRTK) Standard Shader to create a holographic card with a stencil portal and iridescence.
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Softening the HoloLens FOV border
To hide the limited Field of View of a Mixed Reality headset like the HoloLens or the Magic Leap you can fade out the holograms at the border of the view. I will discuss three possible techniques with different advantages and disadvantages. Note that all techniques have the same visual result in the HoloLens. However…