Tag: shaders
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Building a holographic card with the MRTK Standard Shader
How to use the Mixed Reality Toolkit (MRTK) Standard Shader to create a holographic card with a stencil portal and iridescence.
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Build your own holographic studio with RoomAlive Toolkit
With the current wave of new Augmented Reality devices like Microsoft HoloLens and Meta Glasses the demand for holographic content is rising. Capturing a holographic scene can be done with 3D depth cameras like Microsoft Kinect or the Intel RealSense. When combining multiple 3D cameras a subject can be captured from different sides. One challenge for achieving this…